New Urban Trial Freestyle, Trailer and Screens

Game Coming soon to PS Vita and PSN

Tate Multimedia have released a new game-play trailer and screenshots for the dynamic Urban Trial Freestyle soon to launch on PlayStation Network and PlayStation Vita systems. 

Urban Trial Freestyle will have you racing against the clock, while performing radical stunts, across five varied 3D urban environments - in pursuit of the perfect score. The physics-based motorcycle racing game’s gritty setting with dynamic environments offer a re-imagining of the massively popular action bike racer genre. 

The new game-play trailer showcases Urban Trial Freestyle’s epic backgrounds, detailed graphics and innovative physics-engine. Watch as riders perform edgy and dangerous stunts across a sprawling city. 

Rumour Overload: Monster Hunter 4 coming to PS Vita

This Summer

The 3DS version has been delayed and strong reports are coming out of Japan that the reason is that the Vita version has pushed it back.

A vita version will be a definitive version with better graphics and twin sticks.

A vita screen showing Monster Hunter was snapped not so long ago.

Most people know it was coming in some form but if true, MH4 will save the Vita in Japan and Sony know it.

Playstation Online Exclusive Interview with Stewart Gilray and Lorne Lanning

Playstation Online get to grips with Stewart Gilray (CEO of JAW Just Add Water) and Lorne Lanning over porting Oddworld Strangers Wrath to PS Vita

1. Firstly well done for the great job on bring Stranger to the PS3 in HD glory. How was the transition from the last generation to the current format?

SJG: For us the biggest target we set ourselves was to increase poly counts and to have it run at 60fps, which it does 95% of the time. The poly counts were increased massively on all the characters, and on a lot of the environments too, e.g. the main character was ~3000 polys on the Xbox, he’s now ~20,000 in the HD version. Also in levels pipes are now less hexagonal, and more round.

2. I own a 3D TV so the 3D patch was a massive wow for myself, how easy was it to convert the game to 3D and what prompted you to make the move to 3D?

SJG: We wanted to do 3D from day one, but just didn’t have time to get it out in time as originally planned. Adding 3D support was relatively easy and quick, the problem was to balance that so it looked great and didn’t look crazy. We are using OpenGL on the PS3 for the renderer pipeline, the PS3 SDK allows easy implementation of 3D Stereoscopic support into PSGL, which was nice.

3. The game first launched in 2005, you must be proud that you can still turn out the same game years later and it still feel fresh. What is it you think makes this game stand out? 

SJG: As a team we’re incredibly proud of what we’ve done with the HD edition, the nice thing is the original Oddworld team did such a FANTASTIC job in the first place with the game that some of that work was done for us. IE parts of the engine were scalable, whereas some weren’t so we did have to do a fair bit of grunt work under the hood to get it running as well as it does.

4. I never got into the Xbox thing so missed out. But on playing the PS3 version I was left smiling and thinking it was so much fun. Was this the main goal behind Strangers? 

LL: Gamers smiling and having fun is always a main goal ;-)

5. Onto the PS Vita. What was the main reason to port over to Sony's hand-held? And was it an easier ride porting from the PS3?

SJG: To be honest, Sony asked us if we could do a VITA version. In terms of getting it on there a LOT of the work we did for the PS3 edition helped us get the VITA version done in a relatively short space of time. We had the game almost fully running in Early May this year, what took longer was optimizing it to make sure the FPS was as consistent as possible.

6. Vita is getting some stick from some websites that seem driven in the failure of the Vita. What is your take on this?

SJG: VITA is a strange one, no pun intended… But there haven’t been a lot of titles for it yet, I think we’re around 95 now since launch. So whilst there’s a not a lot of titles and not a massive amount of hardware out there, the attachment rate is pretty high though. Personally I’d like to see better hardware sales for it, but Sony are in a difficult place I think, they need to prove still that the machine is fantastic, especially in these days of smartphones etc.

7. Are there any exclusives to the Vita version?

SJG: Not out of the box, so to speak, but we are adding a little something via an update soon which we hope will fall back into the PS3 version as well.

8. Do you plan any DLC, extra quests etc?

SJG: This is a question we were asked quite a lot, especially in relation to the PS3 version, but it’s not some that’s particularly practical for us to do, what with the fact the entire engine and tools are built upon Maya 4.5. So whilst we’d like to, it’s not practical for us to do so.

9. In what way did you make use of the Vita's touch screen?

SJG: We are using both the touchscreen and the rear touch pad. We use the touchscreen for switching between 1st and 3rd person, and the rear touch pad for punching and zooming with binoculars and sniper mode.

10. What other games do you plan to port to the Vita or indeed to PS3?

SJG: Right now we have no further projects in the pipeline beyond Oddworld: Munch’s Oddysee HD which released on PS3 recently, and on the VITA in February 2013. Beyond that’s it’s Abe all the way for the time being.

11. Have you got any plans for a brand new Oddworld game, maybe PS4?

SJG: We have lots of plans for future projects, as for platform, no idea as of yet, let’s see what’s what during 2013 and 2014 and go from there.

12. I remember reading while playing the very first Oddworld game on PS One, Abe's Oddysee the in-game flatulence was supplied by your very own Lorne Lanning, true? Or false? Funny how you remember some things.

SJG: Haha actually I don’t know about that, I shall ask and find out, if he did do it I’m going to hazard a guess that it was produced orally, rather than… well you get the picture.

13. What is your favourite Vita game, and PS3 game?

SJG: VITA game, until Stranger it was Uncharted ;-) as for PS3, that’s a little tricky currently as I was hoping it was going to be Assassin’s Creed III, but I feel somewhat let down by it, and the changes they made to the controls and the poor acting of the lead character. So for 2012 I think I’ll have to say Journey, such an amazing project, and it deserves everything it’s got this year in terms of awards.

Playstation Mobile - Mini Games Reviews

Playstation mobile has been out for a few months now and I've been sampling a few of the bite sized games. I have reviewed them all below in a quick format just so you can get the idea. They are quick fix games but some of them really are excellent.

Fuel Tiracas

This game has you pressing the Vita screen to stop the pressure building up in pressure gages. The game gets harder and harder as you have to use speed to link up the colour in quick succession making it quite a challenge. At just 40p yes 40p this game gets an extra mark for value.



This game is brilliant, hard but brilliant. The idea is so simple. You are a prisoner of war on the run. As you spawn the game starts to hunt you down. Tanks, jets, helicopter and the like shoot you and drop napalm and all you have to do is run like hell. The great thing is, and the main aim of the game is to create 'friendly fire' so the enemy units destroy each other. So simple but just so rewarding. You unlock upgrades as you go to make life easier. Now at just 28mb everyone with that tiny space on the Vita card should download this game. The best on PS Mobile gets a perfect score. Just £1.59.


Aqua Kitty

Aqua Kitty is another gem. Remember Defender? Just like defender it's a side to side shooter but underwater. It's a pretty shooter and it will have you playing for hours. Priced at £2.79 it's one of the higher end pricing but worth a blast.


Alien Breed

Wow. Get this game. Basically you get the game and the enhanced mode bringing the game up to today’s standard. The classic mode is the original game. You get 8 new levels, 6 original levels and 12 special edition levels. At £3.19 this is great value and what's more it plays so well as any other twin stick shooter. The enhanced mode looks sweet too. This game has the most going for it out of all the PSM games but Rebel just pips it to the post for game play.



Surge is another take on the linking coloured boxes game play. Tried and tested sure but surge is so addictive with online leader boards to show off your skills. At £2.59 you need to give this a blast. Very stylish menus and colourful graphics make this a charm and better than the first mobile game.


I have played the games on the vita and on my Sony S1 tablet with a PS3 controller.  Take a look on the ps store now. Don't forget, the PSMobile store can be found in the Android app store or on the vita store tab at the top next to the Video tab.

By Kristian Salkeld

Spec Ops: The Line Mini Review

Christmas is a funny time of year, so many games piling up by the PS3 and you think about how the hell you'll find the time to play them all. Then I get the call from my brother, "Have you played Spec Ops yet? Spec ops? Oh yeah the shooter in the desert.

After a 10 minute chat I phoned Blockbuster and off I went to pick it up. Now you have to understand I'm playing the brilliant Far Cry 3 so this will need to be good to keep my attention.

I had seen that the game was a 3rd person military shooter, yeah another one. Other than that I know nothing about it.

On booting up it just feels like any other shooter but it soon drags you into its cruel world in Dubai. I honestly can't say anything other than this game is shocking, brilliant, exciting and one of the best 3rd person shooters of its type, strike that, it's nothing like others as this game shows you what it's really like to kill and destroy. I don't want to spoil anything so that's it... go and buy this criminally overlooked game. I'm on my 3rd play-through.

It's worth pointing out that some of the graphics, in parts are some of the best I've seen on PS3 and the sound through my DTS system was brilliant, a sandstorm in my front room.


Ps. It's important that you trust this review. Don't read other reviews as I feel they give too much info. Look at scores but don't read, just play.

By Kristian Salkeld