Hitman Absolution Review

47 is Back

After I saw Hitman at Eurogamer I was excited it looked stunning and I couldn’t wait to get my hands on the full game.

The first thing that you’ll notice and there’s no way you can miss it is how beautiful the game looks the levels of detail on just about everything are amazing and the lighting effects blur the line between reality and video games whether it’s from sunlight or the police departments flashlights.

Walking around outside in the rain is also pretty spectacular as you watch the rain roll of 47’s bald head and drip onto his jacket.

The game starts with a neat tutorial that’s mixed with an introduction to the story and it teaches you all the basic controls in a fun way that doesn’t leave you feeling bored and wanting to skip it.

The controls work really well, carrying out assassinations is quick and precise and you never find yourself feeling frustrated that you screwed up due to dodgy controls. Movement is also equally precise which is essential when sneaking up on targets to take them down.

There are two main types of missions, the first is my favourite. Assassinate a target and then get out of the area. This might sound a bit boring but it’s really where the game excels.

You could just walk up to the target and gun him down, and then fight your way out first person shooter style taking everyone down but that’s not the point of the game.

The environments are beautifully crafted to give you smarter ways to take down your targets.  There must be at least 5 different ways to take down the first target for example. A sneaky sniper shot from an overlooking window, a drop of poison in his coffee or some explosives placed under his car to name a few.

Then there are the brilliant final destination style deaths for example you can spill some petrol on the floor next to a box of fireworks, then when your target comes along smoking a hot ash causes him to be blown sky high. These chain reaction deaths are really my favourite.
The crowded areas such as marketplaces and night clubs also contain some really well done crowds of people very similar to the crows in Assassins Creed but with some nicer touches such as the way they interact with each other and how you can listen to their phone calls.

The second type of mission involves sneaking your way through environments headed towards some sort of goal.

Here you have to blend in as much as possible to avoid being spotted. If you’re finding that tricky there are always a few things you can do to make it a bit easier.

You can set off distractions in the environment by doing things like messing with computer systems to make equipment start acting up or closing vent valves to fill the area with smoke, reducing the enemies visibility and allowing you to slip past.

Taking out an enemy without being spotted and then switching into their uniform allows you to try and pass yourself off as one of them making moving around much easier.  You can’t stay in the sight of them for too long though as they will realise you’re not one of them and take action.

You can delay being spotted by using ‘instinct’, instinct allows you to use 47’s experience and  training to your advantage with it he can blend in for longer and get closer to enemies without being spotted.

It also allows you to examine your surroundings and pick out important features such as potential spots for setting up accidents or guards and their patrol route.

Each part of the game is split into smallish areas with a series of objectives. This allows one of the most addictive parts of the game work perfectly. At the start of each area you are shown the average score for this area in your home country and the entire world as well your friends scores.

This really motivates you to do well and play the game as the designers intended because you are playing for the pride of your country and don’t want your friends to laugh at you.

Points are earned for completing objectives elegantly and points are lost for pretty much everything else, killing non targets, being spotted and anything non assassin like.

The game isn’t perfect, it can be frustratingly hard at times and you’ll need to play it through on an easier difficulty first to get an idea of the layout of the level and where key items are. Fortunately you can change the difficulty every time you load your save.

Overall this game is a superb experience, trying to figure out the smartest way to take down your target is great fun and the variety of locations and challenges will keep you coming back. Combine that with the fantastic visuals and competitive elements and you have a brilliant game.


By Aaron Kalair

PSOnline would like to thank Square Enix for their support.

Eurogamer 2012 Coverage

PSOnline navigate the streets of London, dodge traffic and visit Eurogamer so you don't have to

Eurogamer 2012 had all the latest games on display and available to play, here’s everything you need to know about the upcoming blockbusters.

GT5 Academy Edition

This game was on display and available to play complete with a steering wheel and set pedals and it looked great. We spoke to the Sony representative about what exactly the academy edition included and he told us that you get all of the DLC that has been released so far an exclusive car and every update already on the disc so you don’t have to wait hours whilst the gigabytes of updates download.

Assassins Creed 3 PS3

We didn’t go hands on with this game; instead we stood back and just watched. It was hard to believe that we were watching gameplay and not a cut scene. We were watching a part at sea on a boat and the detail on the boats and water effects as it moved about were stunning, if you own a PS3 you have to buy this.

Assassins Creed PS Vita

This was the first game we dived onto; this is going to be a massive title for the vita. A huge franchise is releasing a dedicated version of its game on the vita it’s not a port it’s designed from the ground up for the vita.

There were two levels available to play one was in the swamps and another in a massive city, of course we played both.

The swamp had plenty of trees and fallen branches to climb and run across with small enemy encampments in clearings.

The city was buzzing with people going about their lives and the lighting effects with the sun shining down on you looked great. Running across the rooftops felt just like playing the PS3 game, the walls around the protected area were huge and once you had scaled them you were treated to a great view. On the rooftops you could sneak around and take out guards from behind by pushing them off the edge. Nothing about this game felt subpar to the PS3 version.

Far Cry 3

Far Cry 3 looks so good we asked whether it was running on a high end PC (it wasn’t.) From the top of a communication tower you’re treated to a magnificent view of the entire island which is gigantic and it looks so polished when see things like smoke billowing from a volcano.

The game looks like what dead island should have been a massive open world island that you can wonder around with a friend completing side quests and the entire story. You can purchase weapons and items at shops dotted around the map, speaking of weapons the animations on the weapons are fantastic.

The lighting and water also look great.

God of War: Ascension

Everything in God of War is massive, the monsters, the levels and the attacks. We were playing a level that starts out on a pier where you’re then attacked and you pick up a sword to help you out. The speed of the attacks you carry out is insane and the combo counter that pops up makes you just keep hammering the buttons, swinging you chain and slashing your swords to keep the counter going up.

Looking out into the ocean is great as you can see the wonderful looking water and then when you turn around you see the great looking mountains and stone work.

Need for Speed: Most Wanted

Need for speed has been racing downhill for a while now but after seeing EA announce that criterion was taking over development and seeing some video of it I was excited. As expected the game is a cross between burnout and NFS most wanted on the PS2.

The handling is a perfect balance between realism and arcade fun, like in the PS2 game the police chases are great fun and give you a chance to put your knowledge of the road layout to the test.

Sly Cooper Theives in Time

Sly Cooper is a loveable character and it’s been a while since we’ve been able to control him, his outing on the PS Vita is colourful although it didn’t look particularly pretty, and hopefully this will improve in the final version.

You can switch between costumes which give you new powers such as the ability to slow down time; this is needed to complete certain objectives in the game.

Hitman Absolution

The new hitman game looks very, good. The part we saw was in a crowded marketplace, you had to pick out your target from the crowd and take them down. After the shooting starts the crowd freaks and starts running away in a panic.

What’s most impressive is just how much is going on, on screen and how it all looks so good.

F1 Race Stars

F1 karting is a risky new game from Codemasters it’s a karting style game like Little Big Planet karting or Mario Kart but with all the drivers in team colours from Formula 1.

The gameplay is like any traditional karting game with pickups like weapons, shields and speed boosts to aid you. In F1 style you can pop into the pits to repair your kart if it’s damaged and fortunately there are multiple pit stops per track so you don’t have to wait until you get all the way back round.


Seeing wonderbook in action is really impressive the camera tracks the orientation of the book and you can pick it up and rotate the object on screen and it works flawlessly.

Fifa 13 PS Vita

The first thing you notice when playing this is how much more impressive the stadiums look, the teams have all been updated to reflect the transfers that have taken place.

However gameplay wise it feels very similar to Fifa football.

Here are some more photos of the event

Afterwards we went for a look round London, Krisaim was clearly excited by this.

By Kristian Salkeld & Tom Salkeld & Jane Salkeld & Aaron Kalair 

Counter Strike: Global Offensive PS3 Review

Bomb Planted !

Counter Strike is a Marmite game, you'll love it or you'll hate it. Call of Duty players will run to the hills, there's no care package here. Battlefield players will feel more at home with its superb team-play mechanics.

Anyone who owns a half decent spec PC will have played Counter Strike, in fact if you’re into games or shooters of any kind you would have seen or played CS. It's the Daddy of all team shooters and for the first time it graces the PlayStation 3. PC fans will be feeling right at home as you can hook up your mouse and keyboard or all you sharpshooters out there can hook up your Move controllers. Even if you’re not online the bots in CS:GO will give you a very good run for your money in the robust single player mode. To be fair it's more of a boot camp for online play but all the same it's great fun.

Like the previous games in the series, Global Offensive is an objective based multiplayer first person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or an objective is completed.

When starting CS:GO for the first time you'll notice the usual slick menus that Valve are well known for. Easy navigation through the menus will have you where you want in no time with loading times so fast you'll be hard pushed to take a drink before you’re in the action.

Game modes are the usual and Socom fans will feel right at home, in fact I feel Zipper were inspired by CS for their games on PS2 bomb planting and hostage rescuing are all here. I feel this is the savour for Socom fans that are left wanting for that tight tactical team-play that is missing from the new Socom games.

Demolition is a firm favourite of mine as one team has to plant a bomb, the other having to defuse if planted. The maps have some of the best 'choke' points in any games made before them. Battles will be fought in small corridors that Valve lead you into. I crouched in one game behind a box only for the whole team to trot past me oblivious to my position; still crouched I opened up into the back of them taking down three of the four. Like the older games, getting shot slows you right down. It doesn't get more real than this.

Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving more.

The maps are all from the old games with some new ones thrown in. They look much sharper with the PS3 game fairing very well compared to my PC. The four game modes consist of Bomb defusal, Demolition, Hostage Rescue and Arms Race, a deathmatch game type where each kill rewards you with a newer better weapon. It's based on a 'mod' brought over from the older games and was referred to as 'Arsenal Mode'.

Game development started on 360 as a port from the PC but Valve new they were on the money and development was shifted to both next gen consoles as well as PC.

If you are a Playstation Plus owner you can play CSGO for an hour at no cost, without a doubt you will then download the unlock key to own this brilliant shooter.

Unlike Portal 2 steam works is not built into the game. This is a shame as it was great keeping tabs on my Steam buddies while I was on PS3.

At the time of going to press the Euro version is still missing in action. Why? No one will say. Therefore the review is from the US PSN Store. If we here any news on the Euro game you'll be the first to know.

I can recommend this game highly. I would have paid full price for this on a blu ray disc. For PS Plus owners this is a must buy, for others? What are you waiting for? It's Counter Strike on the Playstation 3! Buy it!


By Kristian Salkeld

PSOnline would like to thank Valve for their support

Tony Hawks Pro Skater HD Review

The classic skateboarding game returns in HD

Nearly everyone will remember playing Tony Hawks back in the day on their PS1, the game seems to have faded away in recent times but now it’s back with Tony Hawks HD available from the Playstation Store. Tony Hawks HD is a high definition remake of classic levels that everyone will remember from Tony Hawks 1 and 2.

The concept of Tony Hawks is simple, you have an open world play ground in which you must skateboard around and complete various objectives so that you can earn money to improve your attributes and buy new things like skateboards and special tricks.

Racking up high scores is one of the main aims and the best way to do this is through combinations of moves. To score points you need to pull off tricks such as grinds, aerials and flip tricks, if you move seamlessly from one trick to another your multiplier is incremented and when your sequence comes to an end your score is multiplied by multiplier allowing for massive scores to be obtained if you can get big enough combinations.

When you initiate tricks like grinds or hand plants you’re challenged to maintain your composure by keeping a needle within the green area of a bar using the analogue stick.

What makes Tony Hawks so fun is that the physics are quite laid back, and so you can jump into the game with no prior experience of skate boarding games. Wiping out after tricks is no problem either you just get right back up and can try again.

The locations where you skateboard really make the game, they have an incredible amount of depth and lots of cool features as well as being expertly designed so that if you’re good enough you can zip straight through them achieving most of the objectives.

They also feature lots of cool easter eggs, take the hangar for example you can make the helicopter come to life by grinding over the blades or open the wind tunnel by grinding over the propeller blades.

You don’t need to be a Tony Hawks expert to find all of these gems either there’s a map available from the pause menu showing you the location of all the objectives and special tricks.

The load times on this game or rather the lack of them are very impressive, you can jump between menus, levels and game modes very quickly.

The real killer feature though is one that I nearly missed. The game has full online multiplayer featuring all the classic modes.

Free skate lets you mess around on any map learning its secrets whilst chatting to your friends and generally relaxing.

Graffiti requires you to claim pieces of equipment such as rails and ramps scattered throughout the map by performing a higher scoring trick on it than your opponent once the timer expires who ever has claimed the most equipment wins.

Trick attack is the standard score more points than your opponent in two minutes mode and finally there’s big head elimination where you need to keep scoring points or your head will get too big and explode!

The whole online experience is very polished and slick. It has full voice communications, private rooms and invites. Load times are virtually non-existent and the games run completely lag free.

Also, every mode and arena is unlocked from the beginning so you don’t have to slog through the single player before you can have fun online.

Overall this game is great fun, whether you want to just jump on for a quick blast or spend many, many hours digging deep into all this game has to offer and achieve all of the objectives.


By Aaron Kalair

Additional comments from Kristian Salkeld

Tony Hawks for me was one of those games that just didn't do it. If you could get high scores for face planting into the floor then I'd be top of the leader boards.

Tony Hawks finally clicked for me with Tony Hawks 3 on the Playstation 2, it was brilliant. At last I could play these brilliant games. That's when I went back to the two older games.

The HD upgrade on PS3 is a bit of a shocker, in a good way. On first booting up the game you will be taken back at how well this game has held its own. Not only have they upgraded to HD but the game has a new look. It's on par with a PS2 HD game now and runs as sweet as a nut. Controls are as tight as ever.

The best part for me is the online play. Take any of the levels and have fun online with friends. It's brilliant with no lag or connection issues.
For me personally this is an easy 8/10.

PSOnline would like to thank Activision and Robomodo for their support

Anomaly: Warzone Earth Review

Tower Defense But In Reverse

Tower defence style games have seen a surge in popularity since app stores appeared on mobile devices and there have even been tower defence style games on the Playstation Store. But now the tables are turning and we have the first ever Tower offence game where you destroy rather than defend the towers.

Alien debris has rained down on earth and your platoon is charged with investigating what has happened. You must fight your way through Baghdad to what appears to be the power source but alien towers are trying to stop you reaching it.

Fortunately it’s not just a case of walking through a predetermined path from the start to end. At the start of the level you can see a map of the area and have to plot a route through it, you also get to choose what type of vehicles you will use in the battle (subject to budget constraints.)

You need to balance taking the quickest route through the map with taking a route through the map that passes by special items that earn you money so that you can buy new vehicles or upgrade the current ones.

There are multiple vehicles to choose from each with their own strengths and weaknesses. For example you have APCs which are heavily armoured but don’t pack as much firepower, crawlers which are weaker but carry more powerful missiles and shield generators which can provide additional protection to, two adjacent vehicles.

Once you’ve chose your vehicles and the route you’re going to take it’s time to get started. You play as a commander who walks with the vehicles and you have power ups that aid them in the battle. You can lay down health generators which heal your injured vehicles or use decoy vehicles and smoke screens to confuse the towers and give you an upper hand in the battle. These power ups are air dropped in at certain points during the battle and so you need to plan carefully where to use them.

The game keeps you interested by making it about more than walking from A to B. There are objectives that you must complete such as eliminating all enemy forces or getting to a certain location before time runs out.

There are also multiple types of towers each with their own strengths and weaknesses and you must use knowledge of these when planning your route. For instance there is a powerful tower that emits a laser beam which tears your vehicles apart; however it can’t rotate so if you can get in behind it you can tear it apart.

Playing through the game I was concerned that I would be stuck in Baghdad for the entire game but half way though you have to head over to Japan which brings a nice change of scenery and new vehicles.

The checkpoints in the game are well positioned and prevent you from becoming too frustrated at difficult points in the game.

Graphically the game has a futuristic feel to it, with a blue colour scheme throughout and a glowing outline around your vehicles. From a top down perspective the buildings and areas you work through also look pretty good.

The production value of this game is really high; it’s a clear step above anything you’ll find on a mobile device with top notch voice acting and cinematic setting the scene.

Once you’ve finished fighting in a country you have the option to go back there and complete various other objectives.

There is also a brilliant local co-op mode where you and a friend can share the duties of eliminating enemy towers. One player controls the route and the other manages which vehicles will be on the battle field. It’s a shame this mode isn’t available to play online with all your PSN friends.

Overall this is a very polished game that presents a new take on a well-known concept, it provides some real challenges that fans of this style of game will enjoy and for £7.29 it’s great value.


By Aaron Kalair

PSOnline would like to thank 11 Bit Studios for their support.

Sleeping Dogs Review

Like GTA but in Hong Kong

Sleeping Dogs slipped under my radar until about a week before release when I saw videos and details about it online and I’m glad I did because it’s one of the best open world games I’ve played for a long time.

You play as an undercover cop working for a gang in Hong Kong trying to gather evidence that can be used to convict the members whilst also helping out the cops on cases that might otherwise go unsolved.

This leads to an interesting scoring system where you have two metrics, one is your cop score which is negatively affected by illegal actions like killing pedestrians, stealing cars and damaging property. The second is your triad score which is positively affected by performing good deeds for your gang like killing rival gang members and generally being a badass.

Once you gain enough of these points you can unlock new skills, the cop points allow you to unlock more refined skills like recoil reduction on weapons, slow motion mode or the ability to steal cars without the alarm going off. While the triad points unlock more combat related skills such as new attacks and increased resistance to enemy attacks.

It also means that the story missions are nicely varied; the cop missions will see you doing things like planting bugs in air ducts dressing up in disguises to sneak into places and take pictures on your phone.

The triad missions are more brutal and see you doing classic gangster related jobs like collecting protection money or helping your buddies in a fire fight.

Like Grand Theft Auto games the map is littered with side missions allow you to earn more points and money as well as become a more well respected citizen around time and enjoy “Face Advantages” such as discounts on purchases and a lackey to bring you a car any time any place.

Although there really is no need to do any of these missions in order to finish the game and nothing worth spending the extra cash you get on so these side missions are pretty pointless.

The story is surprisingly deep and you find yourself becoming attached to the characters, one mission in particular sticks out my mind, I won’t spoil it for those who haven’t played the game yet but it involves a particularly sad conversation during a car ride.

The combat system is top notch; it’s not just a case of mashing the buttons and your character swinging his arms and legs wildly. There are a huge variety of combinations you can land on your opponents with the ability to keep unlocking more by finding hidden statues. You also have the ability to counter enemy blows but you can’t just go crazy hitting the counter button as each mistimed counter causes you to become vulnerable to enemy attacks for a period of time.

At first it can be hard to get used to and incredibly frustrating. I must have died at least 15 times on the first real mission because I kept getting beat to death by thugs as I didn’t fully get the combat system but once you do get it, it feels great and you rarely find it too difficult.

The best part of the combat system for me are the environment kills, these are some of the most gruesome but satisfying kills in the game. As the name suggests you use the things around you to finish your enemies, this includes things like removing their head with fan blades, cutting it in half with a table saw or removing the skin on their face with a cooker.

There aren’t a whole lot of guns in the game; they do become more common towards the end of the game but most of the time you will need to use your fists.

One thing I found particularly pleasing was the movement system, you don’t just sprint around like a crazy person, you interact with other citizens Assassins Creed style bumping into them and pushing past which can cost you valuable time during a chase.

One thing not so pleasing are the driving mechanics, I could never quite get the hang of them. The cars are twitchy and all of them feel like they handle the same. This doesn’t make driving much fun and considering how big the map is you end up doing a lot of it so I found myself getting taxis to most places unlike in GTA where I would just drive around for the fun of it.

This game might be like GTA but it’s certainly not as polished as GTA. This is most obvious when your being chased by the cops, there is a heat level similar to the number of stars you get in GTA but apart from having a few more cops chase you all of the levels (and I’ve only ever been able to get to level 2) are pretty much the same, not like in GTA where you would have helicopters, spikes and even the army to look forward too if you caused too much mayhem.

Graphically the game is pretty nice, characters are detailed enough as are the environments you find yourself in. What really stands out though is wondering around at night with the city beautifully lit up.

There’s no dedicated online multiplayer in Sleeping Dogs but it does have an online component. Your times and scores for certain events such as speeding through oncoming traffic or jumping off a ramp are recorded and then when a friend attempts them it pops up your friends best score so you can try to beat it.

Overall Sleeping Dogs offers a fantastic combat system and a great story line and whilst it isn’t a GTA killer it well worth playing.


By Aaron Kalair

PSOnline purchased their copy of this game.

PaPo & Yo Review

A dark adventure

PaPo & Yo is a wonderful but depressing story of a boys imagination as he tries to escape from his abusive and alcoholic farther.

Set in vast, beautiful locations you have to manipulate the world to make progress through the level. You do this by interacting with keys and levers dotted around the maps and highlighted in white. Turning the keys and pulling the levers move the buildings allowing access to previously inaccessible areas, the animations as things move are brilliantly done.

You also need to make ‘monster’ move through some of the levels with you. You do this by tempting him with fruit lying around the levels, he really prefers frogs though but these turn him into a fire monster who mercilessly throws you around. Once he’s in this state only feeding him a blue fruit can calm him down.

Jumping between buildings, platforms and the like is a core part of the game but unfortunately it can be a real pain. Sometimes you can pull off jumps easily the first time but other jumps require you to try over and over and without even changing your technique eventually you will make the jump.

In addition to jumping, turning keys and pulling levers there are puzzles that require you to build path ways by moving boxes around and their positions correspond to positions of buildings in the distance, so you need to move the boxes in a way that builds a path of buildings across a gap.

Your toy robot also assists you from early on in the game allowing you to gain a small rocket powered boost during jumps.

The real stand out point for me in this game was just how big the game is, you look around and see buildings and scenery stretching off far into the distance. At one point you’re high in the air on a transparent floor and my knees were feeling weak as I looked down and saw just how high up I was.

Unfortunately there are some problems with the game graphically, tearing was a real problem in some parts of the game as was slowdown, they don’t make the game unplayable though and hopefully these issues will be fixed in a future update.

At £11.99 this game is more expensive than most short titles on the store it does have some stunning 3D graphics however and the developers need to eat. In fact I’m not sure if it is actually that expensive or we’ve just got too used to £0.99 games on app stores.

Overall, this game may have some rough edges but the story is so wonderfully told and the graphics are so nice, if you can spare £12.00 it’s certainly worth checking this game out.

7 / 10

By Aaron Kalair

PSOnline kindly received two review copies of this game

Pinball Arcade PS3 and PS Vita Review

Is it worth picking up this version of the classic game ?

Pinball is and old and well known game, free versions are readily available so is it worth shelling out for this game?

The gameplay mechanics of the game are simple you use the L1 and R1 or Left and Right buttons on the PS Vita to control the flippers and the right analogue sticks to shake the table (but be careful you don’t trip the tilt detector!) On the Vita you can also use the touchscreen to control the game tapping the front screen for the flippers and the back to nudge the table.

The game comes with four tables each with their own challenges and unique layouts.  The “black hole” table is a space themed table with a nice blue colour scheme and a really cool reverse gravity mini table underneath the main one.

“Theatre Magic” is a dramatic magician themed table with fast paced music and lots of flashing lights replicating the feel of being at a magic show.

The next table is called “Arabian Nights” as the name suggests it’s a mysterious Arabian themed table with things like a magic lamp and a genie.

The final table is called "Believe It or Not" a table that brings back memories of Indiana Jones, with a monster at the top of the table, ramps and three passages you can enter in the top left.

The game also appears to be a perfect game for DLC to be released for that adds new tables.

Each table also has its own soundtrack in tune with the theme of the table and this really helps immerse you in the game and the theme of the table.

The game is clearly aimed at pinball enthusiasts each table pops up a description of its history when you first choose it and there are tournaments that are based on real pinball tournaments (with prizes!)

Also each tables input method for scoring mirrors the real table as does the display showing your screen and information about what is happening.

This does come at a cost though, the tables appear crowded with a lot of graphics and whilst this may have worked well in real life it can become hard to see where the ball is on the table especially on the Vita.

There are also leaderboards where competitive gamers can compare themselves to the world or just their friends.

For new players the help options for each table are very detailed you can view the goals for each table in the menus and clicking on a goal will take you to the table to explain all the features and what you need to do.

One complaint I have is that the menus seem a bit slow, I’m not always sure if my click has been registered, but normally it’s just the game taking a moment to load the screen.

Overall, if you are a pinball fanatic then this game is a must buy and if not then you will still have plenty of fun with this game and it was nice of the developers to bundle the PS3 and PS Vita  version together rather than making you shell out twice for it.


By Aaron Kalair

PSOnline kindly received two review copies of this game