Sudden Strike 4 Road to Dunkirk Review

Action from Dunkirk on PlayStation 4 Pro

Everyone knows the history of the evacuation of Dunkirk, if not then Google it to read all about how the ordinary man and woman raised the bar and took to the see in a daring mission, unarmed and under fire, crossed the English channel to rescue the stranded British troops in France with the brave French fighting off the German advance. Now reenact that in the excellent Sudden Strike 4 DLC pack Road To Dunkirk.

We gave Sudden Strike 4 9/10 in our review. After playing more and now playing the add-on I stand buy that score. SS4 grows on you. It's challenging gameplay pushes you to think of how you'd plan things in real life situations. Go it all guns and it will end with all your units in tatters.
The two allied missions have you standing up to the overpowering German advance. You now have 10 new units at your disposal but what steals the show is the navel strike you can now call in. I sat on my sofa as shells whizzed overhead from the strike and pounded the ground and German onslaught.
It's quite thrilling all be it short lived.

The two German missions see you attacking the French and British pushing them back into the ocean. So it really is the Allied missions that stuck out for me. The beach itself is a sight to behold. Little British troops run to the man made jetties to board the little boats as they were called. The bandstand and ferries wheel are all there to see as are small beach tent/huts. Stukas swoop down strafing the troops waiting to board boats or bomb the anti air guns. It's brilliant to see all the extra detail and hard work that has gone into the dlc.

What doesn't sit right with me is the price. On PSN the dlc costs £7.99. This is a shame as yes if your keeping up there are just 4 missions, just shy of £2 per mission. BUT if you put into context the price of the main game can be bought from Shopto in the UK for £27.85 then adding that to the DLC brings a total of £35.84 and trust me that as a package you get a brilliant game worthy of the price. If you don't shop about and pay £49.99 for the game then I'd wait for a sale.

Road to Dunkirk is a great addition to a brilliant game. It's a shame they just missed the boat to run the dlc with the movie that I thought was great but with those memories of the movie, and if you enjoyed the movie, you'll love the Road to Dunkirk dlc pack.

7/10 (dlc pack)

9/10 Sudden Strike 4 

Playstation VR coming to a city near you!

A UK tour is kicking off this week starting in Cardiff on the 23rd. If you've not tried it out yet be sure to get down to the Sony booth to try out the latest games at a city near you.

Sudden Strike 4 Road To Dunkirk PS4 Pro gameplay

We gave the excelent Sudden Strike 4 a 9/10 in our review. Can the Dunkirk dlc missions live up to the main game?
Review up soon.

MudRunner gets dirty on PlayStation 4

From the developer: 

Spintires: MudRunner is the ultimate version of the million-seller indie hit Spintires coming to PC and, for the first time, consoles. Like Spintires before it, Spintires: MudRunner puts you in the driver’s seat and dares you to take charge of incredible all-terrain vehicles, venturing across extreme landscapes with only a map and compass as your guides!

A huge upgrade over its predecessor, this edition comes complete with a brand-new Sandbox Map joining alongside the original game's 5 environments, a total graphical overhaul, a new Challenge mode with 9 dedicated maps, 13 new vehicles, and other comprehensive improvements. It’s not just an enhanced edition, it’s the ultimate off-road experience!

Drive 19 powerful all-terrain vehicles, each with its own characteristics and attachable equipment. These vehicles are designed to endure the most extreme conditions and terrains, but they're just the tools - only your driving skills will get them to the objectives!

Venture across extreme landscapes, with only a map and compass as your guides! Complete objectives and deliveries by enduring extreme conditions across wild sandbox maps with dynamic day-night cycles. OvercoVenture across extreme landscapes, with only a map and compass as your guides! Complete objectives and deliveries by enduring extreme conditions across wild sandbox maps with dynamic day-night cycles. Overcome muddy terrain, raging rivers and other obstacles that all realistically react to the weight and movement of your vehicle, powered by the game's advanced physics muddy terrain, raging rivers and other obstacles that all realistically react to the weight and movement of your vehicle, powered by the game's advanced physics engine.

Play Spintires: MudRunner with up to 3 other players in online coop, and complete your objectives as a team! Winch your friends out of raging rivers, push them free from a muddy rut, or help each other out when you can’t get traction.

Save your progress and continue whenever you want, thanks to the introduction of multiplayer saves! Reach your goals together, or venture into the wild and fulfill a mission alone!

MudRunner churns up PS4 at the end of the month.

Spintires: MudRunner comes with a total graphical overhaul and advanced physics engine, along with countless improvements: new vegetation and mud interaction, improved differential lock systems, better soft-body tire simulation, enhanced water physics, and much more. The environment and your vehicles also constantly react to one another, rewarding your best manoeuvers and punishing any slip-ups.

Sold Out are brining MOTHERGUNSHIP to retail stores, coinciding with the digital relase in 2018.

Sold Out is excited to announce that it has partnered with Terrible Posture Games and Grip Digital to publish the physical console versions of first-person bullet-hell shooter MOTHERGUNSHIP in 2018.

Arriving on PlayStation 4 MOTHERGUNSHIP is the spiritual successor to 2014’s Tower of Guns and features intense, unrelenting first-person gunplay and an exciting weapon customization system that lets players create their own destructive armoury, plus some of the biggest bosses in FPS history and procedurally generated rooms and enemies for seemingly-limitless gameplay.

More news as we get it.

theHunter:Call of the wild PlayStation 4 review

Developer:Avalanche Studios.

Playing the Hunter Call of the wild has taught me many things over the weekend. The main thing is that I have no problems whatsoever mowing down humans one after another, in a game world of course but the guilt I felt after shooting a rabbit while it was playing with others left me repeating, "It's only a game, It's only a game" as I looked down at the said bunny!

I'm not a hunter but I've been curious about these games from the PlayStation 2 days. Sure you can get them easily now with multi region and access to the other stores but they are mainly sold over the water. I'd seen the screens and previews before but you can easily be fooled by pre-launch hype shots and tarted up movies. When I first spawned into the game world I completely missed what the narrator was saying to me and I had to start again. You see I was distracted by what was before me.
This distraction has not stopped hours and hours into the game. The world you are dropped into is the most gorgeous, beautiful, HUGE open world I've ever seen. Yes I know, even more so than Horizon Zero Dawn my favourite PS4 game. PlayStation 4 has a new benchmark, it's Call of the Wild!

The view you're greeted to when you start the game.

I honestly can't tell you how good this game looks on my 4K TV. No screens nor youtube movies can prepare you for 50" 4K greatness. Trees blow in the wind, particles of even dust blow through the air, seed clocks glide past you realistically as they would on a hot summers day, leaves, it's just brilliant. Water reflects the trees, sun, moon at night and anything that passes or overhead clouds passing or even building to let rip an almighty storm. My wife has zero interest in games, she walked into the front room and said, "wow, is this a game?" I think I've spent more time wandering than anything else. It's vista is second to none. "Is that a bridge over there? half an hour later you've walked to it and forgotten what your task was. On the way you've stopped to take yet another screen shot of the beautiful landscape.

Day to night transition and back to morning can get very Friday 13th around the log cabins.

On top of the visuals is the sound. What transforms this real would into real life is the use of sound. I have lost count of the amount of times I've been strolling about and a bark of a deer has made me jump. Birds tweet, wind rustles the leaves and bushes. Water laps at the edges of lakes and the pitter patter of water bouncing off muddy paths all adds to sucking you in to this living, breathing world. I'm playing with surround on and a wireless base speaker. Starting up the ATV just has to be heard with 5.1. The gunshot itself rings out around the room and during a hunt when silence is golden, pulling your own trigger can really startle you. Sound in key to the game too. You listen intensely for the direction of a mating call or growl from a bear. Once I lay in fear as I'd lost my way lying down and a bear walked past me, I was holding my breath for gods sake. Like I say, this game really does immerse you like I've never had before.

So this takes me to the game itself. All the looks and sound mean jack if the game sucks right?
I've never played anything like this before. I guess the closest I've got is Call Of Duty MW. The sniping mission in Russia. That was scripted, the Hunter is not. In fact every time I've turned it on, saying that it's hardly been off in the last two days, you could go off hunting and every time it's different. What is brilliant is the way the developer has tried to make it interesting by giving it a kind of story mode to keep you interested and this works so well. You receive calls on your mobile asking you to help out or visit certain parts of the map. When you bring up the map and pan back with the right stick you'll be amazed. The map is huge. I started in the US but to my shock there is also a European map with a female narrator. You get a ATV that has brilliant physics to get you about quicker. You even get a tent to pitch for over night stays in the wild. Mission structure is perfect and the game gets a little bit easier as you unlock better guns, bullets and bows. Everything is put together so well. It's worth pointing out that rifles have certain bullets and this led me to a search on the net to see why my gun wouldn't load. I was not alone as I found many people with the same problem as me. That is the only thing that needs to be made clearer to people like me who've not played a game like this before.

You will stop to admire views like this over and over again.

The Hunt itself can be done at any time, anywhere. Hunting is tense and time consuming. As it should be. I found myself hunting down a pack of deer taking over 40 minutes as I crept, crawled and then executed the kill perfectly. It was night and I took out 4 deer in one go as they panicked not knowing where I was. I hunted a bear but just scrapped it. I then followed the trail until I found it and took the reward. I'm no hunter in real life but it turns out I'm quite good.
Multiplayer can team up to 8 players with some co-op or challenges.

The Hunter Call of the wild has everything.  It's jaw dropping at times with tight gameplay that all comes together brilliantly. Sure hunting in the real world is not for me. I just don't like it. So a game that lets you do something that you don't want to do in the real world is what playing games is all about. If you want to use this as a walking simulator then you'll have a blast walking about in some of the most beautiful countryside the world has to offer, you can do so. As open worlds go this is the new benchmark for me.

Horizon set the benchmark for open world on PS4, theHunter has toppled it.


Please note:I've played for hours and due to the size of the game the review is ongoing. I'll update with any worth while notes.

 Your ATV gets you from A to B faster but you can use fast travel but in a game world this pretty why would you want to?

Deer Gameplay PS4 PRO

Reviewed on a PlayStation 4 PRO with 4K 49" TV with surround sound.

Hellblade dev marked World Mental Health Day by donating game sales to charity

This is old but something that needs to mentioned again. Developer Ninja Theory marked World Mental Health Day by donating all proceeds from today's sales of the game (October 10th) to mental health charity, Rethink.

Rethink is a UK organization that supports and campaigns for those severely affected by mental health issues. The group wants to help those affected by the invisible illness by challenging and changing attitudes.

Hellblade's protagonist Senua, suffers from psychosis, and both critics and fans have praised the way the game delicately and intelligently represents the condition.

Ninja Theory has put together a new game trailer for the occassion, but instead of featuring buzzwords and marketing jargon, this one spotlights messages sent in by Hellblade players keen to share their own mental health experiences.

Donations will only be taken (after sales tax and platform fees) from PS4 and PC purchases made on October 10, so if you've been waiting for a good opportunity to dive into Hellblade, now's the time.

We Happy Few hits PlayStation 4 next spring!

We Happy Few does look brilliant. It kind of reminds me of Borderlands crossed with A Clockwork Orange. The art style is fantastic.
If you've not seen it before take a look at the movie below. Until April 2018, keep smiling!

From the developer:

Full-length story campaign, three playable characters, and more than 250 unique encounters expand upon the game’s initial debut.

Gearbox Publishing has partnered with Compulsion Games to take We Happy Few, the eerie adventure about survival and paranoia, to new heights. On April 13, 2018, We Happy Few will launch worldwide with more content than ever―including a full-length story campaign played as three different characters and more than 250 unique encounters―realizing a much grander vision for the game. We Happy Few will be available both digitally and at retail on PlayStation®4. Compulsion Games continues to retain all creative control over We Happy Few as it evolves from a crowdfunding digital success to a worldwide multi-platform retail launch.

"Our team was humbled by the initial public reception to We Happy Few, and delighted to have this chance to make it bigger. We’re longtime fans of Borderlands, and we’re excited to be part of a line-up that also includes games like Homeworldand Fortnite. Gearbox believed in us from the very beginning, and we think this partnership will make it possible to create the game that our community expects," said Guillaume Provost, Studio Head of Compulsion Games

“Compulsion Games has an amazing game vision and it’s an honor for Gearbox Publishing to contribute to the effort,” said Steve Gibson, Head of Gearbox Publishing.

Want a scare this Friday 13th or Halloween???

Buy Observer from the store. If you've not heard of it take a look at this movie. It's very creepy.

We will be adding a review in the next few days. For all those that have bought the game, a patch is on the way.

Gran Turismo Sport | 20 Years of GT | PS4 Movie

Movie of the history of Gran Turismo. Get ready for GT Sport!